Last week I left off with the Part 3 saying I am going to talk about what I don’t like about Borderlands 2. If you’ve been following along so far, you’ll know that I’ve spent this entire month talking about how much I enjoy Borderlands and some of the aspects that make it one of my favorite games of all time. However, after 200+ hours of playing this game, along with some academic writing, I have had plenty of time to notice the flaws with the game.
However, my goal with writing this post is to not just tear it down. Instead, I plan on looking at possible solutions or talk about what they are doing in Borderlands 3 to help fix this. In a couple of weeks here, we will see what they do differently do ourselves when it releases in a few weeks. So, without further ado, let’s dive into it.
In last week’s post, I discussed the difficulty balance. As much as I enjoy how it is setup, it reminds me a lot of how Diablo 3 was before they released the Adventure mode. For those that may not have context, Adventure mode allows the player to go through zones from different acts of the game to complete bounties and get special bonuses for completing them. Before the Adventure mode was released, you had to go through the story over and over again on higher difficulties in order to level up and get new gear. Borderlands does this same thing and, as much as I enjoy the story, after having played through everything multiple times, it gets tiresome to hear the same story.
In addition to this, when you finally get to the Ultimate Vault Hunter Mode, everything scales to your level. So there is less of a need to go through the story when you can grind the same boss over and over again. On the higher difficulties, less playstyles become viable. It turns more into min-maxing and grinding levels before you can do actual endgame content.
On the bright side, Borderlands 3 does have procedurally generated guns, meaning an insane amount of possibilities for guns. This opens up the ability to discover new playstyles or create your own based off of what you are given. Adding this to the game is going to add more range to how you can play (hopefully).
If Borderlands added of some sort of Diablo style Adventure mode would make the grind to endgame a little more enjoyable. I spent countless hours playing a character in Diablo 3 that just required me to hold right-click through everything and I loved it going through the adventure mode.
Those are my main complaints of Borderlands 2. There is probably more to discuss, so if you have any opinions you would like to share, feel free to do so below.
Next week I will be moving to a new GOTM. Thank you for reading!